Inside your team
Two to four days a week
I take a seat in your leadership team and run the part that's slowing you down.
- Fractional or interim COO / CEO
- Executive Producer
- Head of Operations or People
Taking on fractional and project work
Now I help game studios, app companies and other startups do the hard parts of company building: inside the team, on a defined project, or from the board. Fifteen years in mobile games, part of three acquisitions.
Built and led at
For game studios and consumer app companies, from first hire to acquisition.
Sound familiar?
Two to four days a week
I take a seat in your leadership team and run the part that's slowing you down.
Fixed scope, fixed end date
A clear problem, owned end to end, and a team that can carry it on after I leave.
A few hours a month
Someone in your corner who has already made the mistakes.
Player support to People & Operations to CEO. Finance before games. I've scaled teams, built companies from scratch, and been inside three acquisitions.
10 → 200
Built Supercell's outsourced player support from scratch across India, Bulgaria, Northern Ireland and Costa Rica, then grew the Bulgaria team from 10 to 200 people.
Supercell
#1 → PlayStation
First employee. Opened the Berlin studio, hired the team and built People and Operations from zero. Acquired by PlayStation two years after opening.
Savage Game Studios / Neon Koi
Turnaround
Stepped in to replace the CEO, raised new funding and signed a publishing deal.
Playnest
2 launches, solo
Ran player support single-handed for the global launches of Robocide and Winterstate.
PlayRaven
I speak at industry conferences and mentor founders in accelerator programs, including Quickload, the games accelerator in Turin. Each talk also works as a hands-on session for your team.
Mission, values and the habits that carry them. Why culture starts at the top, why flat organisations are a myth, and how to hire fountains instead of drains.
A hands-on session for founders raising. What investors actually read, what they skip, and where most decks quietly lose the room.
A first-hand account of burning out while leading, what eight months of rebuilding taught me, and what it changed about how I run teams.
Working with Gabri has been a master class in entrepreneurship. I wouldn't be where I am today without him.
I left Italy for Ireland in 2005 without speaking English. I took a job in a call centre at Hertz, made team leader in six months, and moved into the finance team six months after that. In 2008 I moved to Spain for a finance role at Agilent Technologies, and learned Spanish the same way I'd learned English: by arriving without it.
In 2012 I moved to Finland and into games, and never left. Over the next fifteen years I went from player support at Supercell to Director of People & Operations at Savage Game Studios, which PlayStation acquired two years after I joined as employee number one. Along the way I led teams of up to 200, co-founded TIFO, founded Helsinki Games Capital to back emerging teams, and was inside three acquisitions.
Then I burned out. Properly. I stopped, went deep into therapy, started a gratitude journal, and took up ice swimming because Finland. Eight months later I was a different person with a better outlook. I now consider it one of the most valuable things that has happened to me, and it is the reason I talk about it publicly rather than quietly.
Today I'm CEO at Grit Studios, and I work with founders on the two things that actually break companies: operations and people.



Tell me what you're building and where you're stuck. If I'm not the right person, I'll usually know who is.
On-site (unless abroad) or remote.